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 Post subject: Re: [CYR]Civilization VI Mafia - Day 2
PostPosted: Tue Apr 16, 2013 2:15 pm 
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If that is the case, then yes, we very bmuch need to lynch someone so long as if it is the case that we have a vig, that they don't just go around killing anything because they can. If that happens, we might as well have a serial killer.

Now the question is just who.

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 Post subject: Re: [CYR]Civilization VI Mafia - Day 2
PostPosted: Tue Apr 16, 2013 3:44 pm 
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Yeah, we can't just no lynch if we might have a serial killer going around, and the kill on the first night doesn't exactly suggest a benevolent vigilante, so I don't think no-lynching is helping us at all. If we're looking for mafia, I'd say at least one of the people trying to keep us from lynching anyone today is scum, because of course scum wants another free kill.

So right now that's: BeatBoxingBoo, creakyAccordian, Granny Benson, and Runes. I could be missing someone but I think that's it. My vote's still on BBB just because I don't have any other especially strong suspicions out of the four, but at this point I just want us to not sit around and do nothing for another days. C'mon, guys, stop flaking out, this is mafia.

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 Post subject: Re: [CYR]Civilization VI Mafia - Day 2
PostPosted: Tue Apr 16, 2013 4:33 pm 
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beatboxingboo if it gets us anywhere.

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 Post subject: Re: [CYR]Civilization VI Mafia - Day 2
PostPosted: Tue Apr 16, 2013 4:45 pm 
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I don't care to vote for someone, I just don't think there's any evidence yet to vote for someone.

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 Post subject: Re: [CYR]Civilization VI Mafia - Day 2
PostPosted: Tue Apr 16, 2013 9:24 pm 
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Well okay seeing everyone's reasoning I guess it would be dumb to sit around twiddling our fingers for another night.

I change my vote to lynch Marcato.

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 Post subject: Re: [CYR]Civilization VI Mafia - Day 2
PostPosted: Wed Apr 17, 2013 12:32 am 
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It seems the vote is against either Marcato or BBB. To be honest, I can't vote against either of them for their choice in how we should vote (NL or RL) since either is just as much of a crapshoot as the other, though through discussion I have come to the conclusion that voting to lynch someone does hold a better chance in the long run for the town, especially if we have a serial killer to deal with. If we do have a vig, then even then, assuming we don't lynch him, we would just expect him to do the smart thing and only kill on suspicions rather than the random chance to hit a mafia target.

Looking at the pros and cons of either:
NL pros - We have a guaruntee at not hitting a town
the mafia could hit the serial killer, which is unlikely
If it is a vigilante we're dealing with, which is also unlikely, then at least we avoid hitting a town, and a night killing role on our side
NL cons - The mafia/serial killer get two free kills
We have a guarantee of not hitting a mafia member
We start off tomorrow even worse off than today with almost as little to work off of (third day lynching is only slightly better than day two lynching)

RL pros - We have a chance at at least killing a mafia
We can base the next lynch on who did or didn't vote for who does get lynched
Reactions to suspicions and accusations both from, and to the one who gets lynched can help determine who is most likely mafia (again, based on the role of the lynched)
RL cons - We might hit a town
Hitting a town would then give the mafia/serial killer a 5 kill advantage

Given this, I'm more in favor of the chance vs guarantee in favor of at least getting a mafia member if we lynch someone. With that, I can't help but understand Marcato's frustrations earlier. Just thinking if I were mafia, I'd be comfortable with no lynches, since it guarantees free kills without risking losing someone to a lynch during the day. So with that, I'd be much more in favor of no lynching than to become adamant on a lynch against a town, which would be a free kill, but ultimately open me up for prime suspicion the following day. Plus, his and/or her frustrations aren't a reason for suspicion. Him and/or her frustrations are from his (fuck it, you're a dude until proven otherwise. My sincerest apologies.) adamant opinion that we need to lynch someone, which I both agree with, and find it totally understandable to want to defend.

BBB, on the other hand, we for the direct NL, which I established as a sign of being mafia more than being adamant for a lynch, with little explanation as for why. I'm not much a fan of just going with a decision super early with little to no justification. So while I can't blame him for his decision to vote NL, the way he did it and the haste in doing so is more evidence for scum than Marcato's adamant want for a lynch to happen. All I'm hoping now is that Marcato is indeed town.

Soooooooo yeah lynch BBB

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 Post subject: Re: [CYR]Civilization VI Mafia - Day 2
PostPosted: Wed Apr 17, 2013 12:02 pm 
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Well, if we've kind of maybe reached a consensus, I'll go back to voting lynch BBB.

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 Post subject: Re: [CYR]Civilization VI Mafia - Day 2
PostPosted: Wed Apr 17, 2013 5:54 pm 
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I guess for now I will trust Reyo's logic and change my vote to Lynch BBB.

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 Post subject: Re: [CYR]Civilization VI Mafia - Day 2
PostPosted: Wed Apr 17, 2013 7:31 pm 
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I swear to God you guys better not throw me under the bus if BBB turns out to be town...

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 Post subject: Re: [CYR]Civilization VI Mafia - Day 2
PostPosted: Wed Apr 17, 2013 7:54 pm 
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Why would we do that...?

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 Post subject: Re: [CYR]Civilization VI Mafia - Day 2
PostPosted: Wed Apr 17, 2013 10:48 pm 
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Votecount 2

BeatBoxingBoo - Marcato, banter, Reyo, Cori, Need_Runes (5)

Marcato - creakyAccordion (1)

No Lynch - Granny Benson (1)

With 10 alive it takes 6 votes to lynch

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 Post subject: Re: [CYR]Civilization VI Mafia - Day 2
PostPosted: Wed Apr 17, 2013 11:03 pm 
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If my vote is the one that will change it

I change my vote to lynch BeatBoxingBoo

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 Post subject: Re: [CYR]Civilization VI Mafia - Day 2
PostPosted: Wed Apr 17, 2013 11:33 pm 
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Marcato wrote:
Why would we do that...?


"The guy you voted to lynch was innocent. How do we know that doesn't mean you're mafia?"

It happens all the time.

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 Post subject: Re: [CYR]Civilization VI Mafia - Night 2
PostPosted: Sat Apr 20, 2013 2:22 pm 
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BeatBoxingBoo, Charlemagne, Vanilla, Town-alligned, has been placed in enhanced interrogation.

Send me your night actions!

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 Post subject: Re: [CYR]Civilization VI Mafia - Day 3
PostPosted: Mon Apr 29, 2013 12:36 am 
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Yawn. Stretch. Woo! After all that action and excitement in the previous days, it sure is nice to have a good long sleep. Let's just make our way down to the meeting hall and OH MY GOD WHAT HAPPENED HERE

Game Angel, Wayne LaPierre, Gun Cop, Town-aligned has been shot dead! Iiiirony!

Marcato, Otto Von Bismarck, Vanilla, Town-aligned has been stabbed with a kitchen knife!

Liraxus, Richard Nixon, Watcher, Town-aligned has committed suicide! Thanks bro!

“Do not go gentle into that good night,
Old age should burn and rave at close of day;
Rage, rage against the dying of the light.”
~Dylan Thomas


Day 3 Start!

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