I think this would be a step in the right direction, and I've often lamented the fact that the ESA thinks that just having the ESRB is enough to educate parents when parents obviously don't look at it. Stores do okay in that many of them make sure they don't sell to minors (so that they don't get a lawsuit or in trouble by the ESA and the ESRB board), but there's still no education on the parent's side besides a clerk maybe asking if they're buying the game for the little kid standing next to them and making them aware of the rating. I know PA once did work trying to pitch a campaign to educate people in the differences of the various ratings years ago, and it's kinda sad to see that disappear (I think it was in Game Informer as ads for awhile, which doesn't really help because parents don't really read those).
At the very least, engaging the parents like this, even if they're the ones that care, give them the knowledge to spread to the people their kids interact with. Maybe when dropping little Timmy off at Bobby's house, Timmy's mom will talk about how she was surprised to learn that Call of Duty was so violent and how she didn't know the games she bought her son allowed him to talk to strangers online, and suddenly Bobby's mom has that information too. There will be a little bit of the telephone effect, but maybe with brochures and a link to a website for more information, it can get the interest of some of the parents that actually care and help them make a more informed choice about the games they let their kids have.
Hell, perhaps they'll figure out how to set the parent locks on the consoles and be able to regulate exactly what their kid plays in case they get the game from a friend or manage to buy it from a store without their parents knowing.
Maybe if the kid has to make a case for why the parent should unlock the console for the game, or prove that the game isn't as bad as maybe more notable types of games in that rating (perhaps with videos or trailers), then a dialogue spawns and the parent is able to make a more informed choice about the games.
And really, I think for the most part this really just applies to Elementary and Middle school aged kids and how certain T and M rated games shouldn't be getting into their hands in the first place. It's a bit harder to regulate high school students when they get to the age where they have more freedom and opportunity to buy games for themselves, but at that point, they're also approaching/already at the baseline maturity needed for these games where it won't affect them badly, especially with online communities.
In any case, something needs to be done to shift the perception to it being the parents that are in control. Society tsk tsks at parents who let their kids watch inappropriate movies all the time without blaming the movie itself, but the games are the ones that get blamed when kids play video games that aren't right for them, and that feels really backwards.
SaintCrazy wrote:
A well-adjusted, healthy child will not be violent.
A well-adjusted, healthy child who plays violent videogames will not be violent.
An unhealthy, emotionally abused child MIGHT be violent.
An unhealthy, emotionally abused child that plays violent videogames MIGHT be violent.
I'd like to see a study to see if there's any differences between the last two examples, but I don't imagine there would be much difference. Maybe one child is triggered to commit a crime because of a videogame, but the other could just as easily be triggered by some other media, or some event that happened in their life. The activities that a child takes part in do not in and of themselves cause violent behavior (barring drug abuse, possibly). It is a parent's responsibility to ensure their child is healthy, physically and emotionally, and to love and nurture them so that have a life good enough to NOT resort to violent crime.
The problem is that studies that don't outright say that children are or aren't influenced by video games get shafted by the two sides in the debate. The ESA will allow nothing short of "video games are harmless" to come out because they have an industry to defend, and the anti-video game side can't accept that video games are not the be all end all of the problems for these violent kids.
Add in the funding and skewing of many studies and you end up with an area of research that isn't very highly regarded for factual evidence. Until we can get a source of credible information free of outside influence and have it repeatedly seen in a reproducible form, we're not going to get a solid foundation to support whether video games are a contributing factor to violence in kids or which kids are most readily influenced by them.
Syobon wrote:
Man I thought that PA comic was just a joke. Seriously, Slenderman is about least scary "scary" thing I can think of. Boogeyman stories are as old as time, the only difference is now you have a visual aid. Of course, each child will react to those things differently, and it's the responsibility of the parent to judge what their children can/need to handle.
Ehh, there were things that were piss-my-pants scary to me as a kid that probably wouldn't have affected me as badly as an adult. Hell, one thing I was afraid of was an episode of A Haunting, and I refused to watch the series anymore until a year later. A few years after that, I came across the same episode, and felt a little bit of dread, but ended up being kinda let down that I got that worked up over something that my older mind thought was stupid. Granted, the surprise of the moment was gone because I remembered the episode clearly, but even then, it just wasn't the thing that would really scare me when I was 19 as opposed to when I was 15 when I first saw it.
Some things, however, linger. I still can't watch the star trek movie with the Borg because the opening scene with Picard's nightmare of being turned into Locutus with the needle going into his eye kinda scarred me from when I saw the movie in theatres as a kid. I certainly wasn't mature enough for the movie, and it still kinda affects me today with my bad aversion to eye damage (to the point where I couldn't dissect an eyeball in a college lab).
So I think there's a threshold of sorts that varies for kids, but generally, the older you get, the more you can handle emotionally. I'd imagine Slender would be scarier for kids more than it would be for adults, though sometimes these things are scarier for adults because of adult reasons (Slenderman is out to kill you/keep you from finding out the truth/whatever rather than him trying to stop you from beating the game or something). And I think that's the point that's being made.
TheStranger wrote:
Violence IS normal though, or rather, its an inescapable part of being a human. It can only have the room society gives it, but trying to supress it and pretend that people dont want to resort to violence is not going to help anyone either.
In a sense, I agree. Suppressing violence just makes people find other outlets for that. Rather than throwing a punch at a kid at school, they instead bully them with words or, in the case of the bullied, internalize the anger until the point where it leads to unfortunate points of no return like shootings or suicides. Even things like controlling weapons can have the effect of making people fight harder to find SOME way to accomplish what they want to do. They can't have a gun, they'll use a knife. They can't have a knife, they'll use a pencil, can't have a crowbar, they'll use a baseball bat. The people who want to do harm will find a way. However, regulation of violence is a good thing that works better than the alternative, the main issue is focusing on what types of violence to manage.
I think people will all agree that they wouldn't want their kid to come home after getting into a fight on the playground, but maybe doing that once or twice and punishing them for doing it would be better than finding them dead or as a murderer because they had little ability to do anything before things got that bad because they weren't allowed that option as a realistic means to deal with the situation. This is why bullying has gotten to be so bad, because anything you try to do against a bully tends to be ineffective in the current system, and you're more likely to get in trouble yourself trying to do something to cool off or stop the situation than you would internalizing everything.
There's a difference between a sort of "petty" violence like a fist fight and murderous violence, and I think that distinction is important to note when discussing this matter. Petty violence should be discouraged, of course, but not treated with the same societal vitriol as murderous violence.