To change the current subject and discuss a new thing about an old subject:
I don't know all the details right now, but apparently there's been another surge in violent teen crime being blamed on videogames. We've all discussed this subject before and concluded basically:
Quote:
Like any form of media, videogames cannot directly impact someone's behavior; however also like any form of media, it's important for the parents of teens and young people to be involved in what they're doing and make sure the proper context exists for understanding what they see. Violent games can spark upticks in aggressive feelings (primarily while they're being experienced,) but the same is true for films (after screenings of racing films, reckless driving spikes, etc.) and other media.
That's been the general consensus if I recall correctly.
To continue on to the new idea, I was reading Gabe's newspost on today's PA comic and he said that in light of the misunderstandings about games and how to effectively monitor kids without overreacting or breeding resentment, he contacted the PTA at his son's school and arranged to set up a one hour seminar to educate parents in his area about things like ESRB ratings, how the experience of a game can chance when online aspects are introduced, what to expect in common gaming situations and how to look for games that deliver a more desirable experience, especially one parents can share with their kids. I think that's a really great idea and I'm kind of considering seeing if my area's highscool would be interested in something similar I could discuss. I enjoy public speaking and this is an issue I see a lot in my area, where parents don't check and don't understand ratings and yet get upset about games being "dangerous."
Do you guys think that a catching-on of similar talks with parents would eventually positively impact the way games are approached by the mainstream, etc.?