Theron stays behind to guard the mules from filthy villagers (and I guess so they don't wander off), as the rest of you head to the mansion. Passing the open gates, you enter the front yard, walking the path to the front door. The doorman asks to search you for weapons, and after verifying you do, he lets you in. Wouldn't want someone without weapons taking this job. "The meeting room is straight up those stairs, you can't miss it."
The mansion is pretty normal. Very mansiony. This room, you believe, is called the foyer. In front of you is the staircase the doorman told you about, leading up to a door, and from there two alternate staircases going left and right respectively. On the ground floor, there is a hallway to your left, and next to the staircase (to the left of it, but not on the left wall) is archway to the dining room. To the right appears to be the kitchen, doors shut. Within this room there are some paintings that to the untrained eye appear worthless, but upon closer inspection are still pretty cheap. There are potted plants by the windows, edibility unknown. A chandelier hangs from the ceiling, the only expensive looking item in this room. You do not notice anyone in this room but yourselves.
Down the hall are doors, all closed. The hall splits, one way continuing left and one way going north and then left again. There are potted plants by the doors on little pedestals, at least on the first few doors; the doors down the northern part of the hall have none, being not near a window, instead having little statues on pedestals. 3 doors down the left and 6 after the hall continues left after going north, 3 on the south side and 3 on the north.
A terrible and slightly (only slightly) inaccurate map for visually oriented players.
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AwkwardSkeleton wrote:
This is just crying out to be a signature.