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 Post subject: Re: Introduction Topic
PostPosted: Thu Dec 31, 2015 12:38 am 
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Airra wrote:
Good thing it is really easy for socially-challenged people such as us to interact when not having to deal with faces and such on the internet. I'm sitting somewhere on the autism spectrum as well.
I also have a desire to get into game design, but my lack of technology has been impeding that process.

Don't worry about the forum natives around here thinking you don't fit in. We generally don't bite.


Always nice to see another autism person! :) I'm part of another forum (which is what I originally tried to link to), so I'm used to the "natives" for the most part.

And I'm using RPG Maker if that helps your game design any.

[Citation Needed] wrote:
Is this... important to the story? ._. Are Coldplay and Katy Perry important to the plot?


Nooooooo. I felt it be a nice thing to have for the setting of the story, and it helps solidify a time-line for later entries. I don't think I worded it correctly, though, if that's what's confusing ya'. I'm no good with words.

EDIT: Sorry about the double post. My computer sucks...

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 Post subject: Re: Introduction Topic
PostPosted: Thu Dec 31, 2015 12:54 am 
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Hello!

I don't have internet at the moment beyond my phone.

And, uh... Sorry, playing Minecraft on my PS3. Been doing that for the past few days, when I got the new update, so I can't think of anything funny.

Don't worry, nobody here is contagious. (Don't quote me on that, as I'm not 100% sure where the other folks have been)

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 Post subject: Re: Introduction Topic
PostPosted: Thu Dec 31, 2015 1:33 am 
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Power Master wrote:
Always nice to see another autism person! :) I'm part of another forum (which is what I originally tried to link to), so I'm used to the "natives" for the most part.

And I'm using RPG Maker if that helps your game design any.
I looked into that, but I decided I didn't want to make RPGs of that sort and wanted to make things that are more reflexive. I moved on to Unreal Engine 4.
Thinking I might look at Unity since games made in it are generally more accessible due to lower hardware requirements, though.

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 Post subject: Re: Introduction Topic
PostPosted: Thu Dec 31, 2015 6:44 am 
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Power Master wrote:
Always nice to see another autism person! :)

I have Aspergers and I'm useless when talking face-to-face with people I don't know. :D
Though once I get to know someone I can talk A LOT.
Also welcome to AZ!

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 Post subject: Re: Introduction Topic
PostPosted: Thu Dec 31, 2015 7:50 am 
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Being categorized in the Aspie group, I also find I talk a lot once I get to know someone. Almost way too much, in fact.
I swear, people are just too nice to tell me to shut up for a minute. Not that I'd take it well, but still.

On the flip side, I can't talk to someone I've known all my life if there is someone even slightly unfamiliar within earshot.

Like, when I started posting to AZ, I only kind'a sort'a said something once in a blue moon while a Buddhist cashier at Walmart just so happened to be sacrificing a fried chicken over an easybake oven after a seagull ate his/her pizza.
Now that I have been around long enough, I feel like I've gotten to know nearly everyone and now I post multiple times a day with pointlessly longwinded sentences that don't ever seem like they will end as I have no clue how to keep things short and sweet.

Edit: Bappie, I had no idea your avatar had a rotation.

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 Post subject: Re: Introduction Topic
PostPosted: Thu Dec 31, 2015 2:06 pm 
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It certainly is easier to talk to someone over the internet than irl, isn't it? I think it's because you have enough time to think about what you're going to say and not sound as stupid. :)

Airra wrote:
I looked into that, but I decided I didn't want to make RPGs of that sort and wanted to make things that are more reflexive. I moved on to Unreal Engine 4.
Thinking I might look at Unity since games made in it are generally more accessible due to lower hardware requirements, though.


I've tried working with Unity before, but it just wasn't working out for me. There was just too much for me to keep track of. RPG Maker was much easier and it seems to benefit my game more than Unity could at this point. I haven't worked with Unreal Engine yet, but I've seen it's capabilities and it looks awesome!

Bappie wrote:
I have Aspergers and I'm useless when talking face-to-face with people I don't know. :D
Though once I get to know someone I can talk A LOT.
Also welcome to AZ!


Yep, I totally get that. We're a special bunch XD And thanks for the welcomes!

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 Post subject: Re: Introduction Topic
PostPosted: Thu Dec 31, 2015 4:31 pm 
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For some reason I just do not pick up when someone is autistic unless they mention it to me. You all are cool regardless.

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 Post subject: Re: Introduction Topic
PostPosted: Thu Dec 31, 2015 5:50 pm 
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Unless you know what to look for, you probably wouldn't catch it. It's usually by their speech patterns, like stammering, or quirkyness. At least, that's how it is for me. I just ignore the world around me and be myself. Like the derpy guy in my profile pic!

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 Post subject: Re: Introduction Topic
PostPosted: Thu Dec 31, 2015 6:30 pm 
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I have the annoying thing where I am constantly rocking back and forth in my seat whenever am having any vague sense of fun and I frequently have one-sided conversations with myself whenever there isn't anyone else in the same room.

The only thing that could be picked up online is my difficulty getting interested in things that don't fall into a certain undefined category (things relating to videogames and overall fun), and even then you would probably need to know to look for it in the first place. I used to be super lacking in empathy but managed a way around it so I can better understand other people and know when the things I am saying are getting too blunt or whatever, though I still have a lot of troubles and listening to someone talk about their problems generally has me less feel bad for them but more feel bad that there isn't anything I can do to help them.

Generally, in a place like this, I blend in and you won't find me unless I allow you to find me. Bahahahahahahaha!

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 Post subject: Re: Introduction Topic
PostPosted: Thu Dec 31, 2015 7:01 pm 
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Airra wrote:
Bappie, I had no idea your avatar had a rotation.

The wonders of Hero Prinny.
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Also my signature is actually 3 images, not one.
(The more you know ~*)

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 Post subject: Re: Introduction Topic
PostPosted: Fri Jan 22, 2016 9:58 pm 
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The user formerly known as Marcato is now Rinoko


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 Post subject: Re: Introduction Topic
PostPosted: Fri Jan 22, 2016 10:08 pm 
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NOW WITNESS MY TRUE FORM

It's.....not that different from before.

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[Citation Needed] wrote:
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 Post subject: Re: Introduction Topic
PostPosted: Fri Jan 22, 2016 10:48 pm 
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Why the change, Katie? :c

THE SHIPPING WALL NEEDS ITS MISTRESS
MISTRESS MARKATIE
(audible sobbing)

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 Post subject: Re: Introduction Topic
PostPosted: Fri Jan 22, 2016 11:01 pm 
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There, there, CN, I'm still the mistress of the shipping wall.

I had it changed because I wanted a name that wasn't "themed" like Marcato. Also I think this username is really cute and as we all know I am obsessed with cute.

Edit: One of my Steam friends mentioned that my nickname wouldn't be Marc anymore and that is an excellent point that I didn't even think of. So that's reason #3 in hindsight.

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[Citation Needed] wrote:
your superinsulatory properties have always been a founding tenet of our friendship

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 Post subject: Re: Introduction Topic
PostPosted: Fri Jan 22, 2016 11:47 pm 
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I thought I could trust you, but I don't even know who you are anymore!

On, you're Rinoko.
Name tags are helpful.

Carry on.

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