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 Post subject: Re: Mafia - Brethren of the Coast (Pirate-themed) - DAY 2
PostPosted: Sat Nov 22, 2014 10:20 pm 
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jackie chan jackie chan jackie chan jackie chan jackie chan
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Ayup. That's usually the second thing people do on the first voting day of a mafia game.

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 Post subject: Re: Mafia - Brethren of the Coast (Pirate-themed) - DAY 2
PostPosted: Sat Nov 22, 2014 10:22 pm 
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I don't like it. What happens when one of the Traitors or the Mutineer is chosen to roll(since there's a 50% chance of that) and they "just happen" to roll someone not on their side?

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 Post subject: Re: Mafia - Brethren of the Coast (Pirate-themed) - DAY 2
PostPosted: Sat Nov 22, 2014 10:29 pm 
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Well, being that Kerg is neither, he would be the obvious choice.

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 Post subject: Re: Mafia - Brethren of the Coast (Pirate-themed) - DAY 2
PostPosted: Sat Nov 22, 2014 10:33 pm 
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Agreed. Also what if the person rolling is actually a good honest pirate and they roll wrong? Would the ship lynch them the following day? If that happens then we lose. We'll be down to one person by tomorrow night while the Traitors and the Mutineers would have three each. This is of course assuming that the Traitor's kill another honest pirate during the night.

I don't think Kergan can actually get involved in the game to that degree. I might be wrong but I think it's always down to us to choose a lynch.

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 Post subject: Re: Mafia - Brethren of the Coast (Pirate-themed) - DAY 2
PostPosted: Sat Nov 22, 2014 10:35 pm 
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I don't think kerg would be allowed to do it since he's technically not in the game. It would have to be one of us.


If you guys trust me about what I said about being blocked last night, then I don't mind being the person to roll the random name.

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 Post subject: Re: Mafia - Brethren of the Coast (Pirate-themed) - DAY 2
PostPosted: Sat Nov 22, 2014 10:48 pm 
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Thing is though, no one can really be trusted. For example everything someone says could be a lie. What if the Seductress didn't actually visit anyone and you're just claiming they did. Call it paranoia, but I don't trust anyone.

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 Post subject: Re: Mafia - Brethren of the Coast (Pirate-themed) - DAY 2
PostPosted: Sat Nov 22, 2014 10:51 pm 
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And just to be on the safe side, DO NOT post a screenshot of the PM from Kergan if you have one. It'll likely just get you insta-killed

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 Post subject: Re: Mafia - Brethren of the Coast (Pirate-themed) - DAY 2
PostPosted: Sat Nov 22, 2014 10:52 pm 
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I don't blame you. Wouldn't posting a pm be considered meta gaming?

Hey mafia guys, one of you should out yourselves.

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 Post subject: Re: Mafia - Brethren of the Coast (Pirate-themed) - DAY 2
PostPosted: Sat Nov 22, 2014 10:56 pm 
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Granny Benson wrote:
I don't blame you. Wouldn't posting a pm be considered meta gaming?


Yes, it is. Barabba found that out the hard way in Cori's mafia game.

Also, I'm sorry, but no lynch until we come up with a better plan than stabbing in the dark.

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 Post subject: Re: Mafia - Brethren of the Coast (Pirate-themed) - DAY 2
PostPosted: Sat Nov 22, 2014 10:59 pm 
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Hmm, a no lynch is probably the smartest choice, but I really don't want to waste this day. I'm still undecided for now.

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 Post subject: Re: Mafia - Brethren of the Coast (Pirate-themed) - DAY 2
PostPosted: Sat Nov 22, 2014 11:05 pm 
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New plan:

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"Right! Everyone, close your eyes! Traitors, please raise your hand!"

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 Post subject: Re: Mafia - Brethren of the Coast (Pirate-themed) - DAY 2
PostPosted: Sat Nov 22, 2014 11:11 pm 
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Someone in the crew likes stabs in the dark.

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 Post subject: Re: Mafia - Brethren of the Coast (Pirate-themed) - DAY 2
PostPosted: Sat Nov 22, 2014 11:12 pm 
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We've been over this already Marky Mark and the Funky Bunch. Half of us pirates don't even have hands.

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 Post subject: Re: Mafia - Brethren of the Coast (Pirate-themed) - DAY 2
PostPosted: Sat Nov 22, 2014 11:14 pm 
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THEY'RE THE MOST SUSPICIOUS HALF

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 Post subject: Re: Mafia - Brethren of the Coast (Pirate-themed) - DAY 2
PostPosted: Sat Nov 22, 2014 11:16 pm 
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My role would be awkward without hands.

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