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 Post subject: This would make a kick booty game
PostPosted: Tue May 13, 2008 7:51 pm 
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Okay, so I just came up with this random idea for a game I think would be fun. To be clear, I'm just pulling shit out of my booty, so it's obviously not perfect.

Okay so here it is: You play as this P.I. detective. Oh wow, how creative. Well, I think we need more of this shit, because it's just that cool. It would also be a sci-fi thing, so it has a bunch of possibilities.

Now, one day you get this call from some anonymous person to investigate something "big", so you go check it out for some reason. Decide on that later, maybe.

Eventualy, you discovere something shocking, something that could cause the government to crumble, and that the anonymous call came from a rebel group against the government itself.

Then, you decide which group to follow. You have to make a choice here, to join the rebels and fight against the government and try and discover more and reveal the secret of these terrible people;

Or join the goverment and try and find ways to disregard the rebels, to make them loose faith in their cause, or even hide some sensitive information, but you wouldn't know what it is because the government doesn't want you to, but if you played as a rebel you'd find that out.

So if you played as one side before and went back to play with the other, you'd see parallels and understand more and more of what's actually happening here, and who really is more of a monster, the rebels or the government.


And during these different campaigns you can also get decisions on which "cases" you'd actually work on, missions of type. Different cases reveal different elements that lead you down different paths that end completely different from each other, revealing completely different information from each other aswell.

You know?

I think it'd be cool, and fun. With it being sci-fi, it could use soooo many different elements that would make it kick booty. And with the euphoria engine, it'd be just epic.

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Last edited by Fauche on Tue May 13, 2008 7:53 pm, edited 1 time in total.

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PostPosted: Wed May 14, 2008 1:56 am 
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Up until you said you could have a choice as to which group you would join, you were basically describing Beyond Good and Evil, except in BGE you play a photographer and not a detective. [size=0]In other words, play it. PLAY IT NOW![/size]

Maybe if you filled in more of the blanks instead of leaving so many spots open, it'd be more interesting. Right now it just sounds like a indecisive detective wandering around in the game, since so many times you've gone "Maybe you go do this for some reason or other, or you don't." I'm probably not expressing my opinion very well... but yes, it sounds like it'd be fun. Just expand on your ideas.

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PostPosted: Wed May 14, 2008 6:11 am 
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Well of course, I had just come up with the idea 10 minutes before posting, so as I've said, it's not perfect, there are blanks.

I should play Beyond Good and Evil sometime. :I



As for the reason to join either the rebels or government, well I don't know. Maybe they've been at each other's throats for a long time, but the government has been keeping it covered up in it's population. Maybe it could be something like some sort of terrorist conspiracy they had a hand in, but that sounds a lot like V for Vendetta....maybe, because it's sci fi, all the people believe they've been cut off from the rest of humanity after travelling so far some of their ships or something wouldn't work, so they couldn't get back, so after generations of just living there they got used to it and forgot about Earth, but the government itself still keeps in contact, or maybe that's what the rebel group is trying to do, re-establish earthern control over the place.

But now it just sounds like StarCraft D:

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PostPosted: Wed May 14, 2008 6:32 am 
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It sounds like one of the arcs in The Elder Scrolls: Oblivion, only with less choice and less magic and more sci-fi detectives. :/


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PostPosted: Wed May 14, 2008 7:09 am 
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Izzhov wrote:
It sounds like one of the arcs in The Elder Scrolls: Oblivion, only with less choice and less magic and more sci-fi detectives. :/


Never played Oblivion, but what are ya talkin about? This game would be all about choices, of which the player thinks is right to do and which group to join to learn more about the actual, underlying conflicts.

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PostPosted: Wed May 14, 2008 3:29 pm 
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How will it play?

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PostPosted: Wed May 14, 2008 4:34 pm 
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Dr. Phileas Fragg wrote:
How will it play?
How do you mean?

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PostPosted: Wed May 14, 2008 5:07 pm 
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Fauche wrote:
Izzhov wrote:
It sounds like one of the arcs in The Elder Scrolls: Oblivion, only with less choice and less magic and more sci-fi detectives. :/


Never played Oblivion, but what are ya talkin about? This game would be all about choices, of which the player thinks is right to do and which group to join to learn more about the actual, underlying conflicts.

That describes the underlying concept of Oblivion to the letter.

Fauche wrote:
Dr. Phileas Fragg wrote:
How will it play?
How do you mean?

He means: will it be like an adventure game, a first-person shooter, a platformer, an RPG, or something else?


Last edited by Izzhov on Wed May 14, 2008 5:08 pm, edited 1 time in total.

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 Post subject:
PostPosted: Wed May 14, 2008 6:01 pm 
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Izzhov wrote:
Fauche wrote:
Izzhov wrote:
It sounds like one of the arcs in The Elder Scrolls: Oblivion, only with less choice and less magic and more sci-fi detectives. :/


Never played Oblivion, but what are ya talkin about? This game would be all about choices, of which the player thinks is right to do and which group to join to learn more about the actual, underlying conflicts.

That describes the underlying concept of Oblivion to the letter.

Fauche wrote:
Dr. Phileas Fragg wrote:
How will it play?
How do you mean?

He means: will it be like an adventure game, a first-person shooter, a platformer, an RPG, or something else?


Pff. I've never played Oblivion so it has no influence on me.

As for gameplay, oh I see.

I was thinking of something perhaps in the third person. You'd be walking/running around, interacting with different things. Sometimes you'd be forced into fire fights, to either claim of defend certain objectives from the opposing force, or maybe even sneaking your way stealthily into a building to get info from a certain computer, etc.

Kind of a mix of things. A lot of it would be figuring out where to go or what to do. As most of the choices are in the hands of the player, the player themselves would choose which goals they'd want to acheive, such as in certain missions how to get to their objective, you know?

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 Post subject:
PostPosted: Wed May 14, 2008 7:07 pm 
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Izzhov wrote:
Fauche wrote:
This game would be all about choices, of which the player thinks is right to do and which group to join to learn more about the actual, underlying conflicts.

That describes the underlying concept of Oblivion to the letter.
I most disagree. You can't choose not to work for the Emperor. Sure, you can just not complete the quest, but you don't get to chose to tell him to fuck off. Even then, what you think is right is irrelevant. Morality isn't a factor in Oblivion. You can't say "Hmm, I think the daemons coming through the portals have the higher moral ground, I'll fight with them!" and expect the story to progress. In fact, if you do that, you'll have to kill Martin as well, so you'd lose the game. Even so, Oblivion isn't about joining a group at all, and when you do join a guild, you don't find out more about the underlying conflicts of the oblivion gates. You just get stupid fetch quests. I think you missed the point entirely.


Last edited by Spoony on Wed May 14, 2008 7:12 pm, edited 2 times in total.

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 Post subject:
PostPosted: Wed May 14, 2008 7:15 pm 
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Spoony wrote:
Izzhov wrote:
Fauche wrote:
This game would be all about choices, of which the player thinks is right to do and which group to join to learn more about the actual, underlying conflicts.

That describes the underlying concept of Oblivion to the letter.
I most disagree. You can't choose not to work for the Emperor. Sure, you can just not complete the quest, but you don't get to chose to tell him to fuck off. Even then, what you think is right is irrelevant. Morality isn't a factor in Oblivion. You can't say "Hmm, I think the daemons coming through the portals have the higher moral ground, I'll fight with them!" and expect the story to progress. In fact, if you do that, you'll have to kill Martin as well, so you'd lose the game. Even so, Oblivion isn't about joining a group at all, and when you do join a guild, you don't find out more about the underlying conflicts of the oblivion gates. You just get stupid fetch quests. I think you missed the point entirely.

Yes. Yes I did.


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PostPosted: Fri May 16, 2008 7:57 pm 
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Either, I think it would make a great game if made just right. Unfortunately it's just a concept right now and there will clearly be some holes in things that others may not be able to fill and therefore not fully understand the idea I have in my head, which does work out to be a great, immersive game. Shame really. I wish there was a game company that would pick up on my idea. :I

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PostPosted: Fri May 16, 2008 10:09 pm 
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You know, in most choice games, they ask you to choose between good and evil. And most people in real life would pick good, so picking evil has some kind of fantastic unrealistic feel. But in this, the player is asked to choose which side they think is good, and they end up playing like they would in real life, making it feel more real. I like it.

But of course, you'll get the pricks who play it twice just to squeeze all the gameplay value out of it.

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Last edited by Powers Which You Cannot Comprehend on Fri Dec 21, 2012 8:36 pm; edited 1 time in total


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 Post subject: Re: This would make a kick booty game
PostPosted: Sat May 17, 2008 1:01 am 
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Fauche wrote:
I'm just pulling shit out of my booty, so it's obviously not perfect.


You said it pal (sorry to easy a joke)

When you talk about this game all I can think of is Snatcher, the idea is similer but you want to create the illusion of a free roaming game were you make the choices when what your doing as the game creater is pushing the player down a prewriten path.

Like what was said before you need to fill in the blanks but I'm sure with the old flash program you can make the game your looking for.

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Last edited by Sam on Sat May 17, 2008 1:02 am, edited 1 time in total.

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PostPosted: Sat May 17, 2008 7:05 am 
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Water wrote:
You know, in most choice games, they ask you to choose between good and evil. And most people in real life would pick good, so picking evil has some kind of fantastic unrealistic feel. But in this, the player is asked to choose which side they think is good, and they end up playing like they would in real life, making it feel more real. I like it.

But of course, you'll get the pricks who play it twice just to squeeze all the gameplay value out of it.


Yeah, that's exactly the point of what I'd like to create. Neither are good nor evil, they both have their ups and downs, and as a player you'd have to decide which you think is best, as well with choosing which missions need to be done, etc.

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